package Game;

public enum ButtonID {
	BUTTON_PLAY,
	BUTTON_HELP,
	BUTTON_CREDITS,
	BUTTON_OPTIONS,
	BUTTON_BACK,
	BUTTON_SOUNDUP,
	BUTTON_SOUNDDOWN,
	BUTTON_MUSICUP,
	BUTTON_MUSICDOWN,
	BUTTON_WINDOWED,
	BUTTON_FULLSCREEN,
	BUTTON_CONTROLS,
	BUTTON_QUIT,
	BUTTON_RESET,
	BUTTON_MENU,
	BUTTON_TOGGLEHEALTH,
	BUTTON_NEXTLEVEL,
	BUTTON_RETRYLEVEL,
	BUTTON_BACKTOMENU,
	BUTTON_NEXTHELP,
	BUTTON_PREVHELP,
	BUTTON_DONEHELP,
	BUTTON_LEVELSTART,
	BUTTON_LEVEL1,
	BUTTON_LEVEL2,
	BUTTON_LEVEL3,
	BUTTON_LEVEL4,
	BUTTON_LEVEL5,
	BUTTON_LEVEL6,
	BUTTON_LEVEL7,
	BUTTON_LEVEL8,
	BUTTON_LEVEL9,
	BUTTON_LEVEL10,
	BUTTON_LEVEL11,
	BUTTON_LEVEL12,
	BUTTON_LEVEL13,
	BUTTON_LEVEL14,
	BUTTON_LEVEL15,
	BUTTON_LEVEL16,
	BUTTON_LEVEL17,
	BUTTON_LEVEL18,
	BUTTON_LEVEL19,
	BUTTON_LEVEL20,
	BUTTON_LEVELEND
}
